hiya :) what tool panels are you using? you should be able to place exits and endings using "room" and "exits and endings" panels. exits are not visible in "3d scene" panel, but you can alt-click/option-click things in the 3d scene to select that room.
so the way bitsy 3d works is it *stacks* 2d bitsy rooms on top of each other. a stack is like a 3d room made up of a bunch of 2d rooms. what do you mean by getting colors? i'm not sure about importing pngs, i don't recall an easy solution.
well it's basically layers of 2d rooms. so for example you could fill the highest layer with blocks and then if the avatar is on a layer below and you use a first person camera it's going to look like a ceiling when you play
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hi !
I'm trying to build a 3D bitsy game with several rooms but the exits and endings don't work to an other room.
I would like to know If you have any tips.
thank's
sarah
hiya :) what tool panels are you using? you should be able to place exits and endings using "room" and "exits and endings" panels. exits are not visible in "3d scene" panel, but you can alt-click/option-click things in the 3d scene to select that room.
nice! when exiting the character looks like he's higher...is there any way to have the character move higher unpurpose (likea ladder climb?) thanks!
hi! yes, you can use exists to move between layers. you will need to take a look at the 2d room editor panel to place the exists
oh thank you. wat does "place new stack" do? Im able to add tiles but where do they go? also can I import png/is there a way to get colors? thanks!
so the way bitsy 3d works is it *stacks* 2d bitsy rooms on top of each other. a stack is like a 3d room made up of a bunch of 2d rooms. what do you mean by getting colors? i'm not sure about importing pngs, i don't recall an easy solution.
there is a version of bitsy 3d by aurysystem that expands available colors https://aurysystem.github.io/bitsy-forks/bitsy-color-3d/index.html
oh thank you. so is a stack seen from above/is it like a ceiling? ill try to play around with it. thanks.
well it's basically layers of 2d rooms. so for example you could fill the highest layer with blocks and then if the avatar is on a layer below and you use a first person camera it's going to look like a ceiling when you play